Airbridge
PricingCustomers
Log InGet Started Free

In-game purchase

Definition

An in-game purchase is placed when a user of a mobile gaming app pays within the app to buy virtual goods like in-game currency, level upgrades, and new features.

A
Airbridge
May 20, 2024·4 min read

Table of Contents

  • What is an in-game purchase?
  • Types of in-game purchases
    • Consumables
    • Non-consumables
    • Auto-renewing subscriptions
    • Non auto-renewing subscriptions
  • Best practices for in-game purchases
    • Offer in-game purchases at the right time
    • Diversify offers
    • Conduct ample research on your users

What is an in-game purchase?

In the mobile gaming industry, in-app purchases are one of the most effective monetization strategies for maximizing revenue. In-app purchases can occur at any point in time after the app is installed and opened by a user, and real money is paid in exchange for virtual game items like coins, extra energy, and weapons.

Today, freemium benefits are a given, and users tend to be highly reluctant to spend money for a first-time activity. In-game purchases go extremely well with this user behavior trend because, upon the initial install, users get full access to the game at zero cost. After users are somewhat engaged with the app or are at the stage where they need help completing a level, in-game purchases come in handy. This is the perfect timing to release an in-game purchase offer related to helping them continue playing or complete the level. Then, users are lured into thinking about the sunk cost and will be more inclined to make the purchase.

Naturally, user engagement levels increase, because their commitment to the game now equals the amount of time and money they have spent. At the same time, the money earned from purchases becomes a major source of revenue for marketers.

Types of in-game purchases

Below are the most commonly used types of in-game purchases, and marketers can choose what to use depending on the occasion and genre of the game.

Consumables

These are exhaustible virtual goods that can be purchased and only used once. Items like in-app currency, extra lives, and bonus energy all count as consumables.

Non-consumables

These are virtual products that users have permanent access to and can be used repeatedly once purchased. Unlocking a new level in a game, buying a new character/upgrading a character, or paying for ad removal within a game are all examples of non-consumable purchases.

Auto-renewing subscriptions

Users can pay for subscriptions within a game app for a premium experience or whatever benefit the app is offering. These are the type of subscriptions that automatically renew after the first purchase, and the payment occurs periodically, depending on the subscription cycle. Extra in-game currency and receiving new unlocked items every day are examples of premium features a subscription can offer.

Non auto-renewing subscriptions

These subscriptions do not renew automatically, and users have to manually renew and pay for their next subscription. Battle pass seasons count as a non auto-renewing subscription.

Best practices for in-game purchases

The millions of microtransactions made with in-game purchases can help mobile gaming app revenues absolutely skyrocket, turning the tables for app owners. Here are a couple of best practices that will increase in-game purchases:

Offer in-game purchases at the right time

As mentioned above, finding the perfect timing for in-app purchases is key to user conversion. You should not be too aggressive or hasty and release purchase options immediately after install, as this will further push away users. Giving them some time to recognize the value and fun of the game is important, and offering an in-app purchase right at the moment when they feel like they need it will help secure your users in the app.

Diversify offers

Unlike having wide price gaps between game items, by diversifying the number of options users can choose from and dividing up item prices into smaller segments, the chances of an item and its price meeting the user’s needs will increase. Thus, you can appeal to more user types which can contribute to increasing user conversions.

Conduct ample research on your users

Overall, doing sufficient research on your users and gauging their preferences, needs and in-app behavior is crucial to actualizing the strategies above. Knowing what your users want, and targeting them at the right time and the right moment will bring exponential growth to your mobile gaming business.

‍

A

Airbridge AI

Ask anything about Airbridge

Responses are AI-generated and may not always be accurate.
Conversations may be recorded to improve answer quality.

Put these concepts into practice

See how Airbridge helps teams implement mobile attribution strategies at scale.

Get Started FreeView Case Studies

Related Glossary Terms

Expand your understanding with related concepts.

A/B Testing

A/B Testing, a cornerstone of performance marketing, is a methodical approach that compares two versions of a webpage or app to determine which one performs better.

Active User

An Active user refers to an individual who interacts with a digital product, such as a website, app, or online platform, within a specific timeframe.

Ad exchange

An ad exchange is a facilitator of buying and selling advertising inventory.

Ad inventory

Ad inventory is the available spaces for ads on a particular platform or medium.

Ad mediation

Ad mediation is a technology that allows multiple ad networks to be managed through a single SDK. Ad mediation platforms streamline the ad delivery process and maximize revenue, CPM, and fill rates for publishers.

Ad monetization

Ad monetization generates revenue from advertising on a website or mobile app.

Airbridge

Stop paying for ads that don't perform. Track ad performance to know exactly what's driving your ROI.

Plans

  • Compare All Plans
  • DeepLink
  • Core
  • Growth
  • Pricing

Features

  • Airbridge AI
  • Marketing Analytics
  • Fraud Protection
  • Web & App Attribution
  • ROAS Measurement
  • iOS & SKAN
  • Deep Linking
  • Data Export
  • Audience Manager

Resources

  • Blog
  • Case Studies
  • Glossary
  • Library
  • Academy
  • User Guide
  • Developer Guide

Company

  • About Us
  • Terms of Service
  • Electronic Payment Terms
  • Privacy Policy
  • Information Security
  • GDPR
  • Data Processing Addendum
  • System Status

© 2026 AB180 Inc. All rights reserved.

AB180 Inc. | Business Registration: 550-88-00196

Back to Glossary
I